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World of Warcraft: Forever · client build 1.60.1.70790

Reputations in WoW Forever

Every faction a character can hold a standing with, as the game client lists them: what it is, which characters start where, and for the ones with a quartermaster, what players have seen on sale and what it costs on the auction house instead. 17 of the 60 are new to Forever.

The ladder

From Hated to Exalted

  • 42,000points from Neutral to Exalted
  • 60reputations in the client
  • 17new to Forever
  • 22with a known quartermaster
Reputation standings and the points each spans
StandingBegins atSpans
Hated-42,00036,000
Hostile-6,0003,000
Unfriendly-3,0003,000
Neutral03,000
Friendly3,0006,000
Honored9,00012,000
Revered21,00021,000
Exalted42,000the top

5 reputations

Alliance

The Alliance itself and its capitals. Each race starts higher with its own city.

  • Alliance

    Alliance characters start Friendly.

  • Darnassus

    The Alliance capital is populated by Night Elves and is located in the island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.

  • Gnomeregan Exiles

    The former denizens of Gnomeregan, now living in exile in Ironforge and in league with the Alliance.

  • Ironforge

    This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

  • Stormwind

    One of the last bastions of human power, this Alliance capital is ruled by the child king, Anduin Wrynn.

5 reputations

Horde

The Horde itself and its capitals. Each race starts higher with its own city.

  • Darkspear Trolls

    This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.

  • Horde

    Horde characters start Friendly.

  • Orgrimmar

    Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

  • Thunder Bluff

    Cairne Bloodhoof leads his people, the Proud Tauren, from this mighty Horde capital.

  • Undercity

    Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.

5 reputations

Alliance Forces

The battleground factions an Alliance character fights for.

  • Alliance Forces

    Alliance characters start Neutral.

  • Silverwing Sentinels

    Staunch defenders of Ashenvale, locked in battle against the Warsong Outriders in Warsong Gulch.

  • Stormpike Guard

    The Stormpike Dwarves have set up residence in Alterac Valley, where they're locked in battle with the Frostwolf Orcs.

  • The League of Arathor

    The League of Arathor seeks to reclaim lost land of Arathi Basin for their benefactors in Stormwind.

  • Theramore Expeditionary Forcenew

    Loyal partisans for their city, the Theramore Expeditionary Force battles the Darkspear Raiders for control of the so-called Darkspear Islands.

5 reputations

Horde Forces

The battleground factions a Horde character fights for.

  • Darkspear Raidersnew

    Loyal to the troll nation, the Darkspear Raiders battle the Theramore Expeditionary Force for control of their ancestral Darkspear Islands.

  • Frostwolf Clan

    The Frostwolf Clan seeks to drive out the dwarves of the Stormpike Expedition from Alterac Valley.

  • Horde Forces

    Horde characters start Neutral.

  • The Defilers

    The Defilers seek to claim Arathi Basin's valuable resources for the Horde.

  • Warsong Outriders

    Fierce orcs of the Warsong Clan, locked in battle against the Silverwing Sentinels in Warsong Gulch.

6 reputations

Steamwheedle Cartel

The goblin trading posts: one standing, four cities.

  • Booty Bay

    This booming coastal city is run by Baron Revilgaz of the Blackwater Raiders. Mortal enemies of the Bloodsail Buccaneers and part of the Steamwheedle Cartel.

  • Everlook

    This trading post is run by the goblins of the Steamwheedle Cartel and it sits in the crossroads of Winterspring's main trade routes.

  • Gadgetzan

    Capital of the Steamwheedle Cartel and home to goblinhood's finest engineers, alchemists and merchants.

  • Powderfusenew

    A strong arm of the Steamwheedle Cartel, this port is home to seafaring sailors and back-alley dealers spanning the eastern sea trading routes.

  • Ratchet

    Part of the Steamwheedle Cartel, this goblin city provides a neutral haven for those that wish to trade goods and services in the Barrens.

  • Steamwheedle Cartel

    Everyone starts Neutral.

34 reputations

Independent

Everyone else: the orders, tribes, clans and companies of Azeroth.

  • Argent Dawn

    An organization focused on protecting Azeroth from the threat of the Scourge. Strongholds of the Argent Dawn can be found in the Eastern and Western Plaguelands.

  • Azeroth Commerce Authoritynew

    Originally commissioned to facilitate trade across the Eastern Kingdoms, the ACA now maintains supply routes to Alliance forces worldwide.

  • Barkskin Burrownew

    The Barkskin are among the few furbolg tribes untouched by corruption, and dedicate themselves to safeguarding their spiritual heritage to bring harmony back to Hyjal.

  • Bloodsail Buccaneers

    These bloodthirsty corsairs are the bane of many a merchant in the high seas. Sworn enemies of Booty Bay.

  • Bolder'ok Clannew

    Exiled for betraying their false prophets, these former members of the Twilight's Hammer seek to forge their own path.

  • Brood of Nozdormu

    The descendants of the Bronze Dragonflight are the guardians of time and care little for the mortal races.

  • Brotherhood of the Horsenew

    Outcast members of Stormwind's cavalry, these former riders started anew in the unexplored lands along the eastern coast, establishing their home, new relationships, and trade routes.

  • Caer Darrow

    Everyone starts Neutral.

  • Cenarion Circle

    The druids of Cenarion Circle are guardians of nature and make their home in tranquil Moonglade.

  • Cenarion Scoutsnew

    The Cenarion Scouts are young nature enthusiasts dedicated to exploring and protecting the wilds of Azeroth.

  • Darkmoon Faire

    A traveling fair that showcases the weird and the extraordinary. Often spotted in Elwynn Forest and Mulgore.

  • Durotar Supply and Logisticsnew

    The Horde's robust supply network fuels its rapid expansion across Kalimdor and beyond.

  • Earthen Ringnew

    The Earthen Ring is a loose collective of Horde-aligned shamans and druids who seek to maintain and nurture the balance of nature on Azeroth.

  • Emerald Wardensnew

    A hastily-organized group of Druids, working with both the Alliance and the Horde to stop the Nightmare Incursions.

  • Gelkis Clan Centaur

    These centaur have made their home in the southern region of Desolace. Mortal enemies of the Magram Centaur.

  • Guardians of Hyjalnew

    Charged with the protection and preservation of Mount Hyjal, this splinter faction of the Cenarion Circle welcomes any who are willing to push back the forces of evil.

  • High Ordernew

    The High Order are the Skyborne descendants of the Highborne magisters of Eldre'Thalas. Having spent the past 10,000 years in the realm of Skywall, members of the High Order seek to reclaim the ancient arcane knowledge of their forebears.

  • Hydraxian Waterlords

    These elementals have made their home on the islands east of Azshara. Sworn enemies of the armies of Ragnaros.

  • Kirin Tornew

    An elite cadre of the most powerful wizards in the world and the ruling conclave of magi that leads the magical nation of Dalaran.

  • Magram Clan Centaur

    These centaur have made their home in the eastern region of Desolace. Mortal enemies of the Gelkis Centaur.

  • Moro'gai

    Everyone starts Neutral.

  • Nightclaw Druidsnew

    The secretive druids of the Shadowgale Forest. They operate independently, apart from any other faction on Zephras Isle.

  • Ravasaur Trainers

    The ravasaurs of Un'Goro Crater are incredibly deadly, but a few individuals have learned how to tame them.

  • Ravenholdt

    This guild of thieves and assassins welcomes only those of extraordinary prowess into its fold. Sworn rivals of the Syndicate.

  • Shatterspear Trolls

    Everyone starts Neutral.

  • Shen'dralar

    A remnant of the once powerful elves living in Dire Maul, yet still wise and knowledgeable about great secrets.

  • Syndicate

    A primarily human criminal organization that operates mostly out of the Alterac Mountains and Hillsbrad Foothills.

  • The Watchersnew

    An order of powerful jailers and marshals of night elf society. They stand vigilant to ensure that no threat can ever escape their extensive underground network of prisons.

  • Thorium Brotherhood

    The dwarves of the Thorium Brotherhood epitomize excellence in craftsmanship and are bent on unlocking the secrets of Blackrock Mountain.

  • Timbermaw Hold

    As one of the last uncorrupted furbolg tribes, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.

  • Wildhammer Clan

    Though not a part of the Alliance, the dwarves of Aerie Peak have opened their doors to it and hold the Horde as enemies.

  • Windshapersnew

    The Windshapers are shamanistic spiritual leaders of the Skyborne people on Zephras Isle. They honor the elements and seek to gain a better understanding of the nature of the elemental plane to protect the shen'dorei way of life within Skywall.

  • Wintersaber Trainers

    This small group of reclusive night elves raises and trains wintersabers in the Winterspring area.

  • Zandalar Tribe

    These trolls have come to Yojamba Isle in an effort to recruit help against the resurrected Blood God and his Atal'ai Priests in Zul'Gurub.

Common questions

How many reputations are there in WoW Forever?
60 that a character can hold a standing with, read from the client's own faction table (build 1.60.1.70790): the two factions and their 8 capitals, the battleground factions, the Steamwheedle Cartel towns and 34 independent orders, tribes and companies. 17 of them are new to Forever.
How much reputation does it take to reach Exalted?
42,000 points from Neutral: Neutral spans 3,000, Friendly spans 6,000, Honored spans 12,000, Revered spans 21,000, and Exalted begins at 42,000. Below Neutral, Unfriendly and Hostile are 3,000 each and Hated runs to -42,000. The ladder is the game's; the client's table sets only where each race starts.
Where do the quartermaster prices come from?
From players running the AHledger addon who opened a quartermaster's window; the items and the vendor's price are what they saw. The standing an item needs is not in the client's tables and is not claimed here. 22 factions have known quartermasters; the rest sell nothing by standing in the data so far.