Crafting profit
Pick a market and a profession. Every recipe is ranked by what it earns at that market's prices right now. Enchantments make no item to sell, so they are costed on the enchants page instead. The crafts that also sell through the week, and the profession leading on each house, are in the gold meta.
On Normal Alliance US as of 15 November 2026, Greenhouse (Herbalism) makes the most per craft among recipes that sell at least once a day: about 7s 51c after the 5 percent auction house cut. It also makes the most a day once sales are counted, about 1g 44s. 1 of 2 fully priced recipes make a profit.
Current market: Normal Alliance US. This browser opens every tool here until you pick another. Address for this market: ahledger.com/crafting?market=forever/normal/alliance/us
▸How this is worked out
Reagents are priced at their median, the result at its median times the recipe's average yield, less the 5 percent auction house cut. A reagent with no price is named rather than counted as free. Deposits and the value of your own gathered materials are not in these numbers.
Sold/day is the estimated units of the result sold a day on this auction house over the last week, from consecutive scans; it leans low and is blank where too few hours of scans back it. Profit a day is the margin per unit times that: the most a crafter supplying the whole market could make. A fat margin on something that sells three a day is worth less than a thin one on something that sells three hundred.
A recipe whose margin is 1,000 percent or more of its reagent cost is marked as an unconfirmed price, ranked after the rest and not counted as profitable: a craft that clears ten times its reagent cost in profit is nearly always one whose result is listed far above what it sells for. Check its price history before crafting it.
2 recipes · 1 above water · Normal Alliance US
| Craft | Cost | Value | Margin | Return | Sold/day | Profit/day | Reagents |
|---|---|---|---|---|---|---|---|
~19 sold/day · shelf clears in about 4 days · 1g 43s 88c/day | 25s 71c | 33s 22c | 7s 51c | 1g 43s 88c | |||
~290 sold/day · shelf clears in under a day · -1g 94s 79c/day | 80c | 12c | -68c | -1g 94s 79c |
Download as CSV · Deposits and the value of your own gathered materials are not in these numbers.
Common questions
- What is the most profitable craft in WoW Forever right now?
- On Normal Alliance US as of 15 November 2026, Greenhouse (Herbalism) makes the most per craft among recipes that sell at least once a day: about 7s 51c after the 5 percent auction house cut. It also makes the most a day once sales are counted, about 1g 44s. 1 of 2 fully priced recipes make a profit.
- How is crafting profit calculated?
- Each reagent is priced at its median on the market, and the result at its median times the recipe's average yield, less the 5 percent auction house cut. A reagent with no price is named rather than counted as free. Deposits and the value of materials you gather yourself are not in the numbers.
- Why are some recipes with huge margins ranked last?
- A profit of 1,000 percent or more of the reagent cost almost always means the result is listed far above what it really sells for, often by one seller. Those recipes stay in the table, marked as an unconfirmed price, but rank after the rest, are not counted as profitable and are never named as the best craft. Check the result's price history on its item page before crafting one.
- Why is the biggest margin not always the best craft?
- A margin pays only as fast as the result sells. Profit a day is the margin times the estimated units sold a day on that auction house, so a thin margin on something that sells three hundred a day beats a fat one on something that sells three. Rank by Profit a day to see that order.