World of Warcraft: Forever · Druid · Feral Combat
Rip
A Druid spell on the Feral Combat line with 6 ranks, learned from level 20 to 60. 6 of 6 ranks differ from their Classic Era version; each rank is compared on its own below. Read from the Forever beta, build 1.60.1.70205.
Every Druid spell and talent change · Druid talent calculator · Druid gear
Ranks · 6
Each rank is one spell in Forever. Both tooltips are shown with their numbers filled from each game's own data.
Rip: Classic Era against Forever, rank by rank
- Rank 1changedspell 1079
Classic Era
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 20
Forever beta
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 20
- cost: 30 Energy to 30 Energy plus 1 Happiness
- Rank 2changedspell 9492
Classic Era
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 28
Forever beta
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 28
- cost: 30 Energy to 30 Energy plus 1 Happiness
- Rank 3changedspell 9493
Classic Era
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 36
Forever beta
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 36
- cost: 30 Energy to 30 Energy plus 1 Happiness
- Rank 4changedspell 9752
Classic Era
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 44
Forever beta
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 44
- cost: 30 Energy to 30 Energy plus 1 Happiness
- effect 1 value: 9 to 8
- Rank 5changedspell 9894
Classic Era
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 52
Forever beta
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 52
- cost: 30 Energy to 30 Energy plus 1 Happiness
- effect 1 value: 12 to 11
- Rank 6changedspell 9896
Classic Era
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 60
Forever beta
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 60
- cost: 30 Energy to 30 Energy plus 1 Happiness
- effect 1 value: 17 to 15
Other Feral Combat spells
Aquatic Form
Aquatic Form (Passive)
Bash
Bear Form
Bear Form (Passive)
Bear Form (Passive2)- Berserk
Cat Form
Cat Form (Passive)
Challenging Roar
Claw
Cower
Dash
Demoralizing Roar
Dire Bear Form
Dire Bear Form (Passive)
Enrage- Faerie Fire (Feral)
Feline Grace
Ferocious Bite
Frenzied Regeneration
Growl
Lacerate- Mangle
Maul
Pounce
Pounce Bleed- Primal Bite
Prowl
Rake
Ravage- Savage Roar
Shred
Skull Bash
Survival Instincts
Swipe- Thrash (Cat)
Tiger's Fury
Track Humanoids
Travel Form
Source: World of Warcraft: Forever game data (1.60.1.70205) and of the current Classic Era client, matched by spell id. Nothing here comes from a third party.