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World of Warcraft: Forever · Druid · Feral Combat

Rip

A Druid spell on the Feral Combat line with 6 ranks, learned from level 20 to 60. 6 of 6 ranks differ from their Classic Era version; each rank is compared on its own below. Read from the Forever beta, build 1.60.1.70205.

Every Druid spell and talent change · Druid talent calculator · Druid gear

Ranks · 6

Each rank is one spell in Forever. Both tooltips are shown with their numbers filled from each game's own data.

Rip: Classic Era against Forever, rank by rank

  • Rank 1changedspell 1079

    Classic Era

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 20

    Forever beta

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 20

    • cost: 30 Energy to 30 Energy plus 1 Happiness
  • Rank 2changedspell 9492

    Classic Era

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 28

    Forever beta

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 28

    • cost: 30 Energy to 30 Energy plus 1 Happiness
  • Rank 3changedspell 9493

    Classic Era

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 36

    Forever beta

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 36

    • cost: 30 Energy to 30 Energy plus 1 Happiness
  • Rank 4changedspell 9752

    Classic Era

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 44

    Forever beta

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 44

    • cost: 30 Energy to 30 Energy plus 1 Happiness
    • effect 1 value: 9 to 8
  • Rank 5changedspell 9894

    Classic Era

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 52

    Forever beta

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 52

    • cost: 30 Energy to 30 Energy plus 1 Happiness
    • effect 1 value: 12 to 11
  • Rank 6changedspell 9896

    Classic Era

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${$<ticks>*$<mult>*($m1+$b1)} damage over $d. 2 points: ${$<ticks>*$<mult>*($m1+2*$b1)} damage over $d. 3 points: ${$<ticks>*$<mult>*($m1+3*$b1)} damage over $d. 4 points: ${$<ticks>*$<mult>*($m1+4*$b1)} damage over $d. 5 points: ${$<ticks>*$<mult>*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy · Instant · 5 yd · level 60

    Forever beta

    Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : ${6*($m1+$b1)} damage over $d. 2 points: ${6*($m1+2*$b1)} damage over $d. 3 points: ${6*($m1+3*$b1)} damage over $d. 4 points: ${6*($m1+4*$b1)} damage over $d. 5 points: ${6*($m1+5*$b1)} damage over $d.(as written in the game)30 Energy plus 1 Happiness · Instant · 5 yd · level 60

    • cost: 30 Energy to 30 Energy plus 1 Happiness
    • effect 1 value: 17 to 15

Other Feral Combat spells

Source: World of Warcraft: Forever game data (1.60.1.70205) and of the current Classic Era client, matched by spell id. Nothing here comes from a third party.