World of Warcraft: Forever · Paladin · Holy talent · tier 4
Illumination
changed · 5 ranks in Classic Era, 5 ranks in the Forever beta. In Forever this talent is one spell whose values grow with each point; the text below is its top rank against the Classic Era top rank. Requires Reverence at rank 3.
Paladin talent calculator · Every Paladin spell and talent change
Classic Era against Forever
Compared at the top rank each game has, since that is what a fully trained talent does.
Illumination at its top rank
Classic Era
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.Instant · Self
Forever beta
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 50% of the base cost of the spell.Instant · Self
- effect 2 value: 0 to 50
- effect 3: none to 50
- effect 4: none to 10
Every rank
Classic Era · 5 ranks
- Rank 1After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
- Rank 2After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 40% chance to gain Mana equal to the base cost of the spell.
- Rank 3After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 60% chance to gain Mana equal to the base cost of the spell.
- Rank 4After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 80% chance to gain Mana equal to the base cost of the spell.
- Rank 5After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Forever beta · 5 ranks
- Rank 1After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 10% of the base cost of the spell.
- Rank 2After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 20% of the base cost of the spell.
- Rank 3After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 30% of the base cost of the spell.
- Rank 4After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 40% of the base cost of the spell.
- Rank 5After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 0% chance to gain Mana equal to 50% of the base cost of the spell.
Other Holy talents
Divine Strengthtier 1
Divine Intellecttier 1
Healing Lighttier 2
Spiritual Focustier 2
Improved Sealstier 2
Unyielding Faithtier 2
Voice of Truthtier 3- Consecrationtier 3
Reverencetier 3- Improved Lay on Handstier 3
Purifying Powertier 3
Infusion of Lighttier 4
Divine Favortier 4- Improved Blessing of Wisdomtier 4
Divine Precisiontier 5
Holy Shocktier 5
Consecrated Groundtier 5- Lasting Judgementtier 5
Holy Powertier 6- Holy Shocktier 7
Light's Vigiltier 7
Source: World of Warcraft: Forever game data (1.60.1.70205) and of the current Classic Era client, matched by talent id. Nothing here comes from a third party.