World of Warcraft: Forever · Classic Era comparison
Hunter spell and talent changes
67 of the 168 Hunter spells on the class's skill lines in Forever differ from their Classic Era version, 7 are new to Forever and 27 Classic Era spells are not in Forever. 25 of 61 talents differ, and 15 talents have no Classic Era version at all. Both tooltips are shown with their numbers filled from each game's own data; the Forever side is build 1.60.1.70205. Hunter talent calculator plans a build from these trees; Hunter gear lists what the class alone can equip.
- 67spells changed
- 7spells new in Forever
- 27spells not in the beta
- 25talents changed
- 15talents new to Forever
- 105unchanged
Talents · 61
Each talent at its top rank on either side. The beta's talent table still lists the Classic Era rank ids, but the game carries only the spells shown here; a talent that reads "5 ranks" against "1 rank (5 listed)" takes one point in the beta for what used to take five. Unchanged talents are listed by name.
Beast Mastery · 18 talents
Classic Era
While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.Instant · Self
Forever beta
While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.Instant · Self
- name: Improved Aspect of the Hawk to Deadly Aspects
- effect 1 value: 5 to 10
- effect 2: none to 10
Classic Era
Increases the Health of your pets by 15%.Instant · Self
Forever beta
Increases the Health and Armor of your pets by 15%.Instant · Self
Classic Era
Not in this version.
Forever beta
Increases all damage you and your pet deal by 2% while your pet is active.Instant · Self · level 1
Classic Era
Increases the duration of your Eyes of the Beast by 60 sec.Instant · Self
Forever beta
Not in this version.
Classic Era
Increases the Dodge bonus of your Aspect of the Monkey by 5%.Instant · Self
Forever beta
Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Instant · 100 yd
- range: Self to 100 yd
- ranks: 5 to 3
- effect 1 value: 5 to 4
- effect 2: none to 6
Classic Era
Increases the Armor rating of your pets by 30%.Instant · Self
Forever beta
Not in this version.
Classic Era
Increases the outdoor movement speed of your pets by 30%.Instant · Self
Forever beta
Increases the movement speed of your pets by 30%.Instant · Self
Classic Era
Increases the damage done by your pets by 20%.Instant · Self
Forever beta
Increases the damage done by your pets and hawks by 20%.Instant · Self
Classic Era
Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.Instant · Self
Forever beta
Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.Instant · Self
- effect 2: none to -20
Classic Era
Increases the critical strike chance of your pets by 15%.Instant · Self
Forever beta
Increases the critical strike chance of your pets and hawks by 16%.Instant · Self
- effect 1 value: 15 to 16
Classic Era
Not in this version.
Forever beta
Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for $1293248d. Only $s3 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.(as written in the game)80 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 25
Classic Era
While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.Instant · Self
Forever beta
While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.Instant · Self
- effect 2: none to 5
Classic Era
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.8% of base mana · Instant · 60 sec cooldown · 100 yd · level 30
Forever beta
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.8% of base mana · Instant · 60 sec cooldown · 100 yd · level 30
- effect 2: none to 100
Classic Era
Increases the Focus regeneration of your pets by 20%.Instant · Self
Forever beta
Increases the Focus regeneration of your pets by 100% and allows 50% of your Mana regeneration to continue while casting.Instant · Self
- effect 1 value: 20 to 100
- effect 2: none to 50
Classic Era
Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Instant · Self
Forever beta
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.Instant · Self
- effect 1 value: 100 to 20
Unchanged: Pathfinding, Improved Revive Pet, Bestial Wrath
Marksmanship · 21 talents
Classic Era
Gives your Concussive Shot a 20% chance to stun the target for 3 sec.Instant · Self
Forever beta
Gives your Concussive Shot a 0% chance to stun the target for 3 sec.Instant · Self
Classic Era
Increases your critical strike chance $?s446374[][with ranged weapons] by $462653s1%.(as written in the game)Instant · Self
Forever beta
Increases your critical strike chance with all attacks by 1%.Instant · Self
- name: Lethal Shots to Lethal Attacks
- effect 1 value: 5 to 1
Classic Era
Not in this version.
Forever beta
Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.Instant · Self
Classic Era
Reduces the Mana cost of your Shots$?s446374[, Strikes,][] and Stings by $s1%.(as written in the game)Instant · Self
Forever beta
Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.Instant · Self
- effect 1 value: -10 to -15
- effect 2: -10 to none
Classic Era
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.Instant · Self
Forever beta
Not in this version.
Classic Era
Not in this version.
Forever beta
Increases your Attack Power by 100% of your Intellect.Instant · Self · level 1
Classic Era
An aimed shot that increases ranged damage by 70.75 Mana · 3 sec cast · 6 sec cooldown · 35 yd · level 20
Forever beta
Not in this version.
Classic Era
Not in this version.
Forever beta
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.Instant · Self
Classic Era
Reduces the cooldown of your Arcane Shot by 1 sec.Instant · Self
Forever beta
Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Instant · Self
- effect 1 value: -1000 to -1500
Classic Era
Not in this version.
Forever beta
You deal 20% increased damage with all attacks while you do not have an active pet.Instant · Self · level 1
Classic Era
Not in this version.
Forever beta
Increases the Ranged Attack Power of party members within 45 yds by 30.180 Mana · Instant · Self · level 25
Classic Era
Increases your ranged weapon $?s446374[and melee ability ][]critical strike damage bonus by $s1%.(as written in the game)Instant · Self
Forever beta
Increases the critical strike damage bonus on all ranged abilities by 30%.Instant · Self
- effect 2: 30 to none
Classic Era
Not in this version.
Forever beta
Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.Instant · Self · level 1
Classic Era
Increases the damage done by your Multi-Shot and Volley spells by 15%.Instant · Self
Forever beta
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.Instant · Self
Classic Era
Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.Instant · Self
Forever beta
Not in this version.
Classic Era
Not in this version.
Forever beta
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.365 Mana · 4 sec cast · 15 sec cooldown · 45 yd · level 40
Classic Era
Increases the $?$s446374 [ranged ][]attack power of party members within $a1 yards by $s1$?$s446374 [ and the Hunter's ranged attack power by an additional $s3][]. Lasts $d.(as written in the game)325 Mana · Instant · Self · level 40
Forever beta
Not in this version.
Unchanged: Hawk Eye, Scatter Shot, Ranged Weapon Specialization, Improved Serpent Sting
Survival · 22 talents
Classic Era
Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.Instant · Self
Forever beta
Not in this version.
Classic Era
Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.Instant · Self
Forever beta
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.Instant · Self
- name: Monster Slaying to Improved Tracking
- ranks: 3 to 5
- effect 1 value: 3 to 5
- effect 2: 3 to none
Classic Era
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.Instant · Self
Forever beta
When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.Instant · Self
- effect 1 value: 0 to 5000
Classic Era
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.Instant · Self
Forever beta
Increases the critical strike chance of all your melee abilities by 20%.Instant · Self
Classic Era
Increases total health by 10%.Instant · Self
Forever beta
Increases your total Health by 10%.Instant · Self
Classic Era
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.Instant · Self
Forever beta
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.Instant · Self
- ranks: 5 to 3
- effect 1 value: 0 to 20
Classic Era
Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.Instant · Self
Forever beta
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.Instant · Self
- effect 1 value: 15 to -30
- effect 2 value: 15 to -30
- effect 4: none to 3
Classic Era
Decreases the chance enemies will resist trap effects by 10%.Instant · Self
Forever beta
Increases your chance to hit with your Trap and Feign Death abilities by 17%.Instant · Self
- name: Trap Mastery to Survival Tactics
- effect 1 value: 10 to 17
Classic Era
Not in this version.
Forever beta
Increases your melee critical strike damage by 30% and your Off Hand weapon damage by 50%.Instant · Self
Classic Era
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.45 Mana · Instant · 5 sec cooldown · 5 yd · level 30
Forever beta
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.30 Mana · Instant · 5 sec cooldown · 5 yd · level 30
- cost: 45 Mana to 30 Mana
- effect 1 value: 40 to 26
- effect 2 value: 0 to 50
Classic Era
Reduces the chance your Feign Death ability will be resisted by 4%.Instant · Self
Forever beta
Not in this version.
Classic Era
Not in this version.
Forever beta
Reduces the mana cost of your Trap abilities and melee abilities by $s1%. In addition, your critical strikes have a $m3% chance to allow $1242688s1% of your Mana regeneration to continue while casting for $1242688d.(as written in the game)Instant · Self · level 1
Classic Era
Not in this version.
Forever beta
Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.Instant · Self
Classic Era
Increases your critical strike chance with all attacks by 3%.Instant · Self
Forever beta
Not in this version.
Classic Era
Not in this version.
Forever beta
Reduces the cooldown of your Trap and Deterrence abilities by 40%.Instant · Self · level 1
Classic Era
Not in this version.
Forever beta
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.5.81% of base mana · Instant · 8 sec cooldown · 5 yd · level 30
Classic Era
Not in this version.
Forever beta
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 secInstant · Self
Classic Era
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.115 Mana · Instant · 120 sec cooldown · 35 yd · level 40
Forever beta
Not in this version.
Unchanged: Deflection, Clever Traps, Deterrence, Lightning Reflexes
Spells · 195
By skill line, then by spell with its ranks. Each rank is one spell in Forever and is compared on its own, so a retune that touched ranks 3 to 8 shows exactly those ranks.
Beast Mastery · 43 spells
Aspect of the Beast- Rank 1changed
Classic Era
The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.50 Mana · Instant · Self · level 30
Forever beta
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.50 Mana · Instant · Self · level 30
- rank: none to Rank 1
- effect 2: none to 50
- Rank 2new in Forever
Classic Era
Not in this version.
Forever beta
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.70 Mana · Instant · Self · level 40
- Rank 3new in Forever
Classic Era
Not in this version.
Forever beta
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.90 Mana · Instant · Self · level 50
- Rank 4new in Forever
Classic Era
Not in this version.
Forever beta
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.110 Mana · Instant · Self · level 60
Aspect of the Hawk- Rank 1unchanged
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.20 Mana · Instant · Self · level 10
- Rank 2unchanged
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.35 Mana · Instant · Self · level 18
- Rank 3unchanged
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.50 Mana · Instant · Self · level 28
- Rank 4unchanged
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.70 Mana · Instant · Self · level 38
- Rank 5unchanged
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.90 Mana · Instant · Self · level 48
- Rank 6changed
Classic Era
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.110 Mana · Instant · Self · level 58
Forever beta
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.110 Mana · Instant · Self · level 58
- effect 1 value: 110 to 55
- Rank 7unchanged
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.120 Mana · Instant · Self · level 60
Aspect of the Monkey- Single rankchanged
Classic Era
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.20 Mana · Instant · Self · level 4
Forever beta
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.20 Mana · Instant · 100 yd · level 4
- range: Self to 100 yd
Aspect of the Wild- Rank 1changed
Classic Era
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.90 Mana · Instant · Self · level 46
Forever beta
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.90 Mana · Instant · Self · level 46
- Rank 2changed
Classic Era
The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.115 Mana · Instant · Self · level 56
Forever beta
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.115 Mana · Instant · Self · level 56
Eyes of the Beast- Single rankchanged
Classic Era
Take direct control of your pet and see through its eyes for 1 min.20 Mana · 2 sec cast · 50000 yd · level 14
Forever beta
Take direct control of your pet and see through its eyes for 2 min.20 Mana · 2 sec cast · 50000 yd · level 14
- duration: 1 min to 2 min
Summon Hawk- Rank 2new in Forever
Classic Era
Not in this version.
Forever beta
Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for $1293248d. Only $s3 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.(as written in the game)105 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 36
- Rank 3new in Forever
Classic Era
Not in this version.
Forever beta
Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for $1293248d. Only $s3 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.(as written in the game)135 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 48
- Rank 4new in Forever
Classic Era
Not in this version.
Forever beta
Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for $1293248d. Only $s3 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.(as written in the game)190 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 60
Unchanged in every rank: Aspect of the Cheetah, Aspect of the Falcon, Aspect of the Pack, Aspect of the Viper, Beast Lore, Call Pet, Dismiss Pet, Eagle Eye, Feed Pet, Kill Command, Mend Pet, Revive Pet, Scare Beast, Tame Beast, Tranquilizing Shot
Marksmanship · 63 spells
Arcane Shot- Rank 1changed
Classic Era
An instant shot that causes 13 Arcane damage.25 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 6
Forever beta
An instant shot that causes 20 Arcane damage.25 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 6
- effect 1 value: 13 to 20
- Rank 2changed
Classic Era
An instant shot that causes 21 Arcane damage.35 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 12
Forever beta
An instant shot that causes 26 Arcane damage.35 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 12
- effect 1 value: 21 to 26
- Rank 3changed
Classic Era
An instant shot that causes 33 Arcane damage.50 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 20
Forever beta
An instant shot that causes 39 Arcane damage.50 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 20
- effect 1 value: 33 to 39
- Rank 4changed
Classic Era
An instant shot that causes 59 Arcane damage.80 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 28
Forever beta
An instant shot that causes 65 Arcane damage.80 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 28
- effect 1 value: 59 to 65
- Rank 5changed
Classic Era
An instant shot that causes 83 Arcane damage.105 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 36
Forever beta
An instant shot that causes 94 Arcane damage.105 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 36
- effect 1 value: 83 to 94
- Rank 6changed
Classic Era
An instant shot that causes 115 Arcane damage.135 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 44
Forever beta
An instant shot that causes 134 Arcane damage.135 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 44
- effect 1 value: 115 to 134
- Rank 7changed
Classic Era
An instant shot that causes 145 Arcane damage.160 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 52
Forever beta
An instant shot that causes 170 Arcane damage.160 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 52
- effect 1 value: 145 to 170
- Rank 8changed
Classic Era
An instant shot that causes 183 Arcane damage.190 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 60
Forever beta
An instant shot that causes 217 Arcane damage.190 Mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 60
- effect 1 value: 183 to 217
Hunter's Mark- Rank 1changed
Classic Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.15 Mana · Instant · 100 yd · level 6
Forever beta
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.15 Mana · Instant · 100 yd · level 6
- effect 2 value: 20 to 26
- Rank 2changed
Classic Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.30 Mana · Instant · 100 yd · level 22
Forever beta
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.30 Mana · Instant · 100 yd · level 22
- effect 2 value: 45 to 59
- Rank 3changed
Classic Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.45 Mana · Instant · 100 yd · level 40
Forever beta
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.45 Mana · Instant · 100 yd · level 40
- effect 2 value: 75 to 98
- Rank 4changed
Classic Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.60 Mana · Instant · 100 yd · level 58
Forever beta
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.60 Mana · Instant · 100 yd · level 58
- effect 2 value: 110 to 71
Multi-Shot- Rank 1changed
Classic Era
Fires several missiles, hitting 3 targets.100 Mana · Instant · 10 sec cooldown · 35 yd · level 18
Forever beta
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.13.9% of base mana · 0.5 sec cast · 6 sec cooldown · 35 yd · level 18
- rank: Rank 1 to none
- cost: 100 Mana to 13.9% of base mana
- cast time: Instant to 0.5 sec
- cooldown: 10 sec to 6 sec
- Rank 2not in the beta
Classic Era
Fires several missiles, hitting 3 targets for an additional 40 damage.140 Mana · Instant · 10 sec cooldown · 35 yd · level 30
Forever beta
Not in this version.
- Rank 3not in the beta
Classic Era
Fires several missiles, hitting 3 targets for an additional 80 damage.175 Mana · Instant · 10 sec cooldown · 35 yd · level 42
Forever beta
Not in this version.
- Rank 4not in the beta
Classic Era
Fires several missiles, hitting 3 targets for an additional 120 damage.210 Mana · Instant · 10 sec cooldown · 35 yd · level 54
Forever beta
Not in this version.
- Rank 5not in the beta
Classic Era
Fires several missiles, hitting 3 targets for an additional 150 damage.230 Mana · Instant · 10 sec cooldown · 35 yd · level 60
Forever beta
Not in this version.
Rapid Fire- Single rankchanged
Classic Era
Increases ranged attack speed by $s1% $?a415817[and melee attack speed by $s2%][] for $d.(as written in the game)100 Mana · Instant · 300 sec cooldown · Self · level 26
Forever beta
Increases ranged and melee attack speed by 40% for 15 sec.100 Mana · Instant · 300 sec cooldown · Self · level 26
- effect 4: none to 40
S03 - Tuning and Overrides Passive - Hunter
- Single ranknot in the beta
Classic Era
No tooltip text.Instant · Self · level 1
Forever beta
Not in this version.
Scorpid Sting- Rank 1changed
Classic Era
Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.70 Mana · -1000 sec cast · 35 yd · level 22
Forever beta
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.9% of base mana · -1000 sec cast · 35 yd · level 22
- rank: Rank 1 to none
- cost: 70 Mana to 9% of base mana
- effect 1 value: -20 to -2
- effect 2: -20 to none
- Rank 2not in the beta
Classic Era
Stings the target, reducing Strength and Agility by 29 for 20 sec. Only one Sting per Hunter can be active on any one target.90 Mana · -1000 sec cast · 35 yd · level 32
Forever beta
Not in this version.
- Rank 3not in the beta
Classic Era
Stings the target, reducing Strength and Agility by 45 for 20 sec. Only one Sting per Hunter can be active on any one target.125 Mana · -1000 sec cast · 35 yd · level 42
Forever beta
Not in this version.
- Rank 4not in the beta
Classic Era
Stings the target, reducing Strength and Agility by 68 for 20 sec. Only one Sting per Hunter can be active on any one target.165 Mana · -1000 sec cast · 35 yd · level 52
Forever beta
Not in this version.
Serpent Sting- Rank 1changed
Classic Era
Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.15 Mana · -1000 sec cast · 35 yd · level 4
Forever beta
Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.15 Mana · -1000 sec cast · 35 yd · level 4
- effect 1 value: 4 to 2
- Rank 1unchanged
Stings the target, causing 16 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 4
- Rank 2changed
Classic Era
Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.30 Mana · -1000 sec cast · 35 yd · level 10
Forever beta
Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.30 Mana · -1000 sec cast · 35 yd · level 10
- effect 1 value: 8 to 6
- Rank 2unchanged
Stings the target, causing 32 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 10
- Rank 3changed
Classic Era
Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.50 Mana · -1000 sec cast · 35 yd · level 18
Forever beta
Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.50 Mana · -1000 sec cast · 35 yd · level 18
- effect 1 value: 16 to 12
- Rank 3unchanged
Stings the target, causing 64 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 18
- Rank 4changed
Classic Era
Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.80 Mana · -1000 sec cast · 35 yd · level 26
Forever beta
Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.80 Mana · -1000 sec cast · 35 yd · level 26
- effect 1 value: 28 to 22
- Rank 4unchanged
Stings the target, causing 112 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 26
- Rank 5changed
Classic Era
Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.115 Mana · -1000 sec cast · 35 yd · level 34
Forever beta
Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.115 Mana · -1000 sec cast · 35 yd · level 34
- effect 1 value: 42 to 34
- Rank 5unchanged
Stings the target, causing 168 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 34
- Rank 6changed
Classic Era
Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.150 Mana · -1000 sec cast · 35 yd · level 42
Forever beta
Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.150 Mana · -1000 sec cast · 35 yd · level 42
- effect 1 value: 58 to 48
- Rank 6unchanged
Stings the target, causing 232 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 42
- Rank 7changed
Classic Era
Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.190 Mana · -1000 sec cast · 35 yd · level 50
Forever beta
Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.190 Mana · -1000 sec cast · 35 yd · level 50
- effect 1 value: 77 to 64
- Rank 7unchanged
Stings the target, causing 308 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 50
- Rank 8changed
Classic Era
Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.230 Mana · -1000 sec cast · 35 yd · level 58
Forever beta
Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.230 Mana · -1000 sec cast · 35 yd · level 58
- effect 1 value: 98 to 83
- Rank 8unchanged
Stings the target, causing 392 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 58
- Rank 9unchanged
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.250 Mana · -1000 sec cast · 35 yd · level 60
- Rank 9unchanged
Stings the target, causing 444 Nature damage over 12 sec. Only one Sting per Hunter can be active on any one target.-1000 sec cast · 100 yd · level 60
Viper Sting- Rank 1changed
Classic Era
Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.135 Mana · -1000 sec cast · 35 yd · level 36
Forever beta
Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.135 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 36
- cooldown: none to 15 sec
- Rank 2changed
Classic Era
Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.175 Mana · -1000 sec cast · 35 yd · level 46
Forever beta
Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.175 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 46
- cooldown: none to 15 sec
- Rank 3changed
Classic Era
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.215 Mana · -1000 sec cast · 35 yd · level 56
Forever beta
Stings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.215 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 56
- cooldown: none to 15 sec
Volley- Rank 1changed
Classic Era
Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.350 Mana · Instant · 60 sec cooldown · 35 yd · level 40
Forever beta
Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.350 Mana · Instant · 35 yd · level 40
- cooldown: 1 min to none
- effect 1 value: 50 to 0
- effect 1 period: 1 sec to none
- Rank 2changed
Classic Era
Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.420 Mana · Instant · 60 sec cooldown · 35 yd · level 50
Forever beta
Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.420 Mana · Instant · 35 yd · level 50
- cooldown: 1 min to none
- effect 1 value: 65 to 0
- effect 1 period: 1 sec to none
- Rank 3changed
Classic Era
Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.490 Mana · Instant · 60 sec cooldown · 35 yd · level 58
Forever beta
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.490 Mana · Instant · 35 yd · level 58
- cooldown: 1 min to none
- effect 1 value: 80 to 0
- effect 1 period: 1 sec to none
Unchanged in every rank: Auto Shot, Black Arrow, Chimera Shot, Chimera Shot - Scorpid, Chimera Shot - Serpent, Chimera Shot - Viper, Concussive Shot, Distracting Shot, Enchanted Flare, Flare
Survival · 89 spells
Counterattack- Rank 2new in Forever
Classic Era
Not in this version.
Forever beta
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 40 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.45 Mana · Instant · 5 sec cooldown · 5 yd · level 30
- Rank 3changed
Classic Era
A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.65 Mana · Instant · 5 sec cooldown · 5 yd · level 42
Forever beta
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.65 Mana · Instant · 5 sec cooldown · 5 yd · level 42
- rank: Rank 2 to Rank 3
- effect 2 value: 0 to 50
- Rank 4changed
Classic Era
A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.85 Mana · Instant · 5 sec cooldown · 5 yd · level 54
Forever beta
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.85 Mana · Instant · 5 sec cooldown · 5 yd · level 54
- rank: Rank 3 to Rank 4
- effect 2 value: 0 to 50
Disengage- Rank 1changed
Classic Era
Attempts to disengage from the target, reducing threat. Character exits combat mode.50 Mana · Instant · 5 sec cooldown · 5 yd · level 20
Forever beta
Attempts to disengage from the target by reducing threat. Disables auto-attack.50 Mana · Instant · 5 sec cooldown · 5 yd · level 20
- effect 1 value: -140 to -280
- Rank 2changed
Classic Era
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.100 Mana · Instant · 5 sec cooldown · 5 yd · level 34
Forever beta
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.100 Mana · Instant · 5 sec cooldown · 5 yd · level 34
- effect 1 value: -280 to -560
- Rank 3changed
Classic Era
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.150 Mana · Instant · 5 sec cooldown · 5 yd · level 48
Forever beta
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.150 Mana · Instant · 5 sec cooldown · 5 yd · level 48
- effect 1 value: -405 to -810
Explosive Shot
- Single ranknot in the beta
Classic Era
You fire an explosive charge into the enemy target, dealing ${$RAP*0.039+$m1/100*$<damagepower>}-${$RAP*0.039+$M1/100*$<damagepower>} Fire damage to all enemies within $409554a1 yards. The charge will deal damage again every second for an additional $d.(as written in the game)3.5% of base mana · -1000 sec cast · 6 sec cooldown · 35 yd · level 1
Forever beta
Not in this version.
- Single ranknot in the beta
Classic Era
You fire an explosive charge into the enemy target, dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d. Cooldown shared with Arcane Shot.(as written in the game)-1000 sec cast · 50000 yd · level 1
Forever beta
Not in this version.
Explosive Trap- Rank 1changed
Classic Era
Place a fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Traps can only be placed when out of combat. Only one trap can be active at a time.(as written in the game)275 Mana · Instant · 15 sec cooldown · Self · level 34
Forever beta
Place a Fire trap that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Only one Fire trap can be active at a time.(as written in the game)275 Mana · Instant · 30 sec cooldown · Self · level 34
- cooldown: 15 sec to 30 sec
- Rank 1not in the beta
Classic Era
Place a fire trap at a nearby location that explodes when an enemy approaches, causing $13812s1 Fire damage and $13812o2 additional Fire damage over $13812d to all within $13812a1 yards. Trap will exist for $d. Only one trap can be active at a time.(as written in the game)275 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 34
Forever beta
Not in this version.
- Rank 2changed
Classic Era
Place a fire trap that explodes when an enemy approaches, causing $14314s1 Fire damage and $14314o2 additional Fire damage over $14314d to all within $14314a1 yards. Trap will exist for $d. Traps can only be placed when out of combat. Only one trap can be active at a time.(as written in the game)395 Mana · Instant · 15 sec cooldown · Self · level 44
Forever beta
Place a Fire trap that explodes when an enemy approaches, causing $14314s1 Fire damage and $14314o2 additional Fire damage over $14314d to all within $14314a1 yards. Trap will exist for $d. Only one Fire trap can be active at a time.(as written in the game)395 Mana · Instant · 30 sec cooldown · Self · level 44
- cooldown: 15 sec to 30 sec
- Rank 2not in the beta
Classic Era
Place a fire trap at a nearby location that explodes when an enemy approaches, causing $14314s1 Fire damage and $14314o2 additional Fire damage over $14314d to all within $14314a1 yards. Trap will exist for $d. Only one trap can be active at a time.(as written in the game)395 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 44
Forever beta
Not in this version.
- Rank 3changed
Classic Era
Place a fire trap that explodes when an enemy approaches, causing $14315s1 Fire damage and $14315o2 additional Fire damage over $14315d to all within $14315a1 yards. Trap will exist for $d. Traps can only be placed when out of combat. Only one trap can be active at a time.(as written in the game)520 Mana · Instant · 15 sec cooldown · Self · level 54
Forever beta
Place a Fire trap that explodes when an enemy approaches, causing $14315s1 Fire damage and $14315o2 additional Fire damage over $14315d to all within $14315a1 yards. Trap will exist for $d. Only one Fire trap can be active at a time.(as written in the game)520 Mana · Instant · 30 sec cooldown · Self · level 54
- cooldown: 15 sec to 30 sec
- Rank 3not in the beta
Classic Era
Place a fire trap at a nearby location that explodes when an enemy approaches, causing $14315s1 Fire damage and $14315o2 additional Fire damage over $14315d to all within $14315a1 yards. Trap will exist for $d. Only one trap can be active at a time.(as written in the game)520 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 54
Forever beta
Not in this version.
Feign Death- Single rankchanged
Classic Era
Feign death which may trick enemies into ignoring you. Lasts up to 6 min.80 Mana · Instant · 30 sec cooldown · Self · level 30
Forever beta
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.80 Mana · Instant · 30 sec cooldown · Self · level 30
Freezing Trap- Rank 1changed
Classic Era
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.50 Mana · Instant · 15 sec cooldown · Self · level 20
Forever beta
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.50 Mana · Instant · 30 sec cooldown · Self · level 20
- cooldown: 15 sec to 30 sec
- Rank 1not in the beta
Classic Era
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.50 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 20
Forever beta
Not in this version.
- Rank 2changed
Classic Era
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.75 Mana · Instant · 15 sec cooldown · Self · level 40
Forever beta
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.75 Mana · Instant · 30 sec cooldown · Self · level 40
- cooldown: 15 sec to 30 sec
- Rank 2not in the beta
Classic Era
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.75 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 40
Forever beta
Not in this version.
- Rank 3changed
Classic Era
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.100 Mana · Instant · 15 sec cooldown · Self · level 60
Forever beta
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.100 Mana · Instant · 30 sec cooldown · Self · level 60
- cooldown: 15 sec to 30 sec
- Rank 3not in the beta
Classic Era
Place a frost trap at a nearby location that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.100 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 60
Forever beta
Not in this version.
Frost Trap- Single rankchanged
Classic Era
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.60 Mana · Instant · 15 sec cooldown · Self · level 28
Forever beta
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.60 Mana · Instant · 30 sec cooldown · Self · level 28
- cooldown: 15 sec to 30 sec
- Single ranknot in the beta
Classic Era
Place a frost trap at a nearby location that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.60 Mana · Instant · 15 sec cooldown · Self · level 28
Forever beta
Not in this version.
Immolation Trap- Rank 1changed
Classic Era
Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.50 Mana · Instant · 15 sec cooldown · Self · level 16
Forever beta
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.50 Mana · Instant · 30 sec cooldown · Self · level 16
- cooldown: 15 sec to 30 sec
- Rank 1not in the beta
Classic Era
Place a fire trap at a nearby location that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.50 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 16
Forever beta
Not in this version.
- Rank 2changed
Classic Era
Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.90 Mana · Instant · 15 sec cooldown · Self · level 26
Forever beta
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.90 Mana · Instant · 30 sec cooldown · Self · level 26
- cooldown: 15 sec to 30 sec
- Rank 2not in the beta
Classic Era
Place a fire trap at a nearby location that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.90 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 26
Forever beta
Not in this version.
- Rank 3changed
Classic Era
Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.135 Mana · Instant · 15 sec cooldown · Self · level 36
Forever beta
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.135 Mana · Instant · 30 sec cooldown · Self · level 36
- cooldown: 15 sec to 30 sec
- Rank 3not in the beta
Classic Era
Place a fire trap at a nearby location that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.135 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 36
Forever beta
Not in this version.
- Rank 4changed
Classic Era
Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.190 Mana · Instant · 15 sec cooldown · Self · level 46
Forever beta
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.190 Mana · Instant · 30 sec cooldown · Self · level 46
- cooldown: 15 sec to 30 sec
- Rank 4not in the beta
Classic Era
Place a fire trap at a nearby location that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.190 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 46
Forever beta
Not in this version.
- Rank 5changed
Classic Era
Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.245 Mana · Instant · 15 sec cooldown · Self · level 56
Forever beta
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.245 Mana · Instant · 30 sec cooldown · Self · level 56
- cooldown: 15 sec to 30 sec
- Rank 5not in the beta
Classic Era
Place a fire trap at a nearby location that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.245 Mana · -1000 sec cast · 15 sec cooldown · 35 yd · level 56
Forever beta
Not in this version.
Mongoose Bite- Rank 1changed
Classic Era
Counterattack the enemy for 25 damage. Can only be performed after you dodge.30 Mana · Instant · 5 sec cooldown · 5 yd · level 16
Forever beta
Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.30 Mana · Instant · 5 sec cooldown · 5 yd · level 16
- effect 1 value: 25 to 15
- Rank 2changed
Classic Era
Counterattack the enemy for 45 damage. Can only be performed after you dodge.40 Mana · Instant · 5 sec cooldown · 5 yd · level 30
Forever beta
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.40 Mana · Instant · 5 sec cooldown · 5 yd · level 30
- effect 1 value: 45 to 22
- Rank 3changed
Classic Era
Counterattack the enemy for 75 damage. Can only be performed after you dodge.50 Mana · Instant · 5 sec cooldown · 5 yd · level 44
Forever beta
Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.50 Mana · Instant · 5 sec cooldown · 5 yd · level 44
- effect 1 value: 75 to 37
- Rank 4changed
Classic Era
Counterattack the enemy for 115 damage. Can only be performed after you dodge.65 Mana · Instant · 5 sec cooldown · 5 yd · level 58
Forever beta
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.65 Mana · Instant · 5 sec cooldown · 5 yd · level 58
- effect 1 value: 115 to 57
Raptor Strike- Rank 1changed
Classic Era
A strong attack that increases melee damage by 5.15 Mana · Instant · 6 sec cooldown · 5 yd · level 1
Forever beta
A strong attack that deals melee weapon damage plus 5.10 Mana · Instant · 6 sec cooldown · 5 yd · level 1
- cost: 15 Mana to 10 Mana
- Rank 1unchanged
A strong attack that increases melee damage by 2 to 3.Instant · 5 yd · level 1
- Rank 1unchanged
A strong attack that increases melee damage by 5.15 Mana · Instant · 6 sec cooldown · 5 yd · level 1
- Rank 2changed
Classic Era
A strong attack that increases melee damage by 11.25 Mana · Instant · 6 sec cooldown · 5 yd · level 8
Forever beta
A strong attack that deals melee weapon damage plus 11.25 Mana · Instant · 6 sec cooldown · 5 yd · level 8
- Rank 2unchanged
A strong attack that increases melee damage by 5.Instant · 5 yd · level 8
- Rank 2unchanged
A strong attack that increases melee damage by 11.25 Mana · Instant · 6 sec cooldown · 5 yd · level 8
- Rank 3changed
Classic Era
A strong attack that increases melee damage by 21.35 Mana · Instant · 6 sec cooldown · 5 yd · level 16
Forever beta
A strong attack that deals melee weapon damage plus 21.35 Mana · Instant · 6 sec cooldown · 5 yd · level 16
- Rank 3unchanged
A strong attack that increases melee damage by 10 to 11.Instant · 5 yd · level 16
- Rank 3unchanged
A strong attack that increases melee damage by 21.35 Mana · Instant · 6 sec cooldown · 5 yd · level 16
- Rank 4changed
Classic Era
A strong attack that increases melee damage by 34.45 Mana · Instant · 6 sec cooldown · 5 yd · level 24
Forever beta
A strong attack that deals melee weapon damage plus 30.45 Mana · Instant · 6 sec cooldown · 5 yd · level 24
- effect 1 value: 34 to 30
- Rank 4unchanged
A strong attack that increases melee damage by 17.Instant · 5 yd · level 24
- Rank 4unchanged
A strong attack that increases melee damage by 34.45 Mana · Instant · 6 sec cooldown · 5 yd · level 24
- Rank 5changed
Classic Era
A strong attack that increases melee damage by 50.55 Mana · Instant · 6 sec cooldown · 5 yd · level 32
Forever beta
A strong attack that deals melee weapon damage plus 35.55 Mana · Instant · 6 sec cooldown · 5 yd · level 32
- effect 1 value: 50 to 35
- Rank 5unchanged
A strong attack that increases melee damage by 25.Instant · 5 yd · level 32
- Rank 5unchanged
A strong attack that increases melee damage by 50.55 Mana · Instant · 6 sec cooldown · 5 yd · level 32
- Rank 6changed
Classic Era
A strong attack that increases melee damage by 80.70 Mana · Instant · 6 sec cooldown · 5 yd · level 40
Forever beta
A strong attack that deals melee weapon damage plus 40.70 Mana · Instant · 6 sec cooldown · 5 yd · level 40
- effect 1 value: 80 to 40
- Rank 6unchanged
A strong attack that increases melee damage by 40.Instant · 5 yd · level 40
- Rank 6unchanged
A strong attack that increases melee damage by 80.70 Mana · Instant · 6 sec cooldown · 5 yd · level 40
- Rank 7changed
Classic Era
A strong attack that increases melee damage by 110.85 Mana · Instant · 6 sec cooldown · 5 yd · level 48
Forever beta
A strong attack that deals melee weapon damage plus 55.85 Mana · Instant · 6 sec cooldown · 5 yd · level 48
- effect 1 value: 110 to 55
- Rank 7unchanged
A strong attack that increases melee damage by 55.Instant · 5 yd · level 48
- Rank 7unchanged
A strong attack that increases melee damage by 110.85 Mana · Instant · 6 sec cooldown · 5 yd · level 48
- Rank 8changed
Classic Era
A strong attack that increases melee damage by 140.100 Mana · Instant · 6 sec cooldown · 5 yd · level 56
Forever beta
A strong attack that deals melee weapon damage plus 70.100 Mana · Instant · 6 sec cooldown · 5 yd · level 56
- effect 1 value: 140 to 70
- Rank 8unchanged
A strong attack that increases melee damage by 70.Instant · 5 yd · level 56
- Rank 8unchanged
A strong attack that increases melee damage by 140.100 Mana · Instant · 6 sec cooldown · 5 yd · level 56
Readiness- Single rankchanged
Classic Era
When activated, this ability immediately finishes the cooldown on your Deterrence, Feign Death and Trap abilities.Instant · 300 sec cooldown · Self
Forever beta
When activated, this ability immediately finishes the cooldown on all your other Hunter abilities.Instant · 300 sec cooldown · Self
Track Hidden- Single rankchanged
Classic Era
Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.Instant · Self · level 24
Forever beta
Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.Instant · Self · level 24
- effect 2 value: 30 to 0
- effect 3: none to 30
Wyvern Sting
- Rank 1not in the beta
Classic Era
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.Instant · 50000 yd · level 40
Forever beta
Not in this version.
- Rank 2not in the beta
Classic Era
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 420 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.155 Mana · Instant · 120 sec cooldown · 35 yd · level 50
Forever beta
Not in this version.
- Rank 2not in the beta
Classic Era
No tooltip text.Instant · 50000 yd · level 50
Forever beta
Not in this version.
- Rank 3not in the beta
Classic Era
A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.205 Mana · Instant · 120 sec cooldown · 35 yd · level 60
Forever beta
Not in this version.
- Rank 3not in the beta
Classic Era
No tooltip text.Instant · 50000 yd · level 60
Forever beta
Not in this version.
Unchanged in every rank: Carve, Explosive Trap Effect, Flanking Strike, Heart of the Lion, Immolation Trap Effect, Track Beasts, Track Demons, Track Dragonkin, Track Elementals, Track Giants, Track Humanoids, Track Undead, Wing Clip
Source: the spell, talent and skill line tables of the World of Warcraft: Forever beta client (1.60.1.70205) and of the current Classic Era client, both Blizzard's own data. A spell is matched across the two by its id. Tooltip numbers are filled from each game's own data the way the game fills them; where a token cannot be filled the game's wording is shown and marked. All classes.