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World of Warcraft: Forever · Classic Era comparison

Rogue spell and talent changes

53 of the 110 Rogue spells on the class's skill lines in Forever differ from their Classic Era version, 8 are new to Forever and 31 Classic Era spells are not in Forever. 36 of 60 talents differ, and 9 talents have no Classic Era version at all. Both tooltips are shown with their numbers filled from each game's own data; the Forever side is build 1.60.1.70205. Rogue talent calculator plans a build from these trees; Rogue gear lists what the class alone can equip.

Talents · 60

Each talent at its top rank on either side. The beta's talent table still lists the Classic Era rank ids, but the game carries only the spells shown here; a talent that reads "5 ranks" against "1 rank (5 listed)" takes one point in the beta for what used to take five. Unchanged talents are listed by name.

Assassination · 17 talents

  • Improved Gouge

    changedtier 1, column 13 ranks to 3 ranks

    Classic Era

    Increases the effect duration of your Gouge ability by 1.5 sec.Instant · Self

    Forever beta

    Increases the duration of your Gouge ability by 1.5 sec.Instant · Self

  • Remorseless Attacks

    changedtier 1, column 22 ranks to 2 ranks

    Classic Era

    After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.Instant · Self

    Forever beta

    After killing a non-trivial enemy, gives you a 0% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Instant · Self

  • Malice

    changedtier 1, column 35 ranks to 5 ranks

    Classic Era

    Increases your critical strike chance by 5%.Instant · Self

    Forever beta

    Increases your critical strike chance with all attacks and Poisons by 5%.Instant · Self

  • Ruthlessness

    changedtier 2, column 13 ranks to 3 ranks

    Classic Era

    Gives your finishing moves a 60% chance to add a combo point to your target.Instant · Self

    Forever beta

    Gives your finishing moves a 60% chance to add a Combo Point to your target.Instant · Self

    • effect 1 value: 0 to 60
  • Murder

    changedtier 2, column 22 ranks to 2 ranks

    Classic Era

    Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.Instant · Self

    Forever beta

    Increases all damage dealt by 4% against Humanoid and Giant targets.Instant · Self

    • effect 1 value: 2 to 4
  • Improved Slice and Dice

    changedtier 2, column 43 ranks to 3 ranks

    Classic Era

    Increases the duration of your Slice and Dice ability by 45%.Instant · Self

    Forever beta

    Increases the duration of your Slice and Dice ability by 15%.Instant · Self

    • effect 1 value: 45 to 15
  • Relentless Strikes

    changedtier 3, column 11 rank to 1 rank

    Classic Era

    Your finishing moves have a $b1% chance per combo point to restore $14181s1 energy.(as written in the game)Instant · Self

    Forever beta

    Your finishing moves have a 0% chance per Combo Point to restore 25 Energy.Instant · Self

  • Improved Expose Armor

    changedtier 3, column 22 ranks to 2 ranks

    Classic Era

    Increases the armor reduced by your Expose Armor ability by 50%.Instant · Self

    Forever beta

    Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.Instant · Self

    • effect 1 value: 50 to -10
    • effect 2: none to 2
    • effect 3: none to 5
  • Lethality

    changedtier 3, column 35 ranks to 5 ranks

    Classic Era

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.Instant · Self

    Forever beta

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.Instant · Self

    • effect 1 value: 30 to 6
  • Cold Blood

    changedtier 4, column 21 rank to 1 rank

    Classic Era

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.Instant · 180 sec cooldown · Self

    Forever beta

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Instant · 180 sec cooldown · Self

  • Improved Poisons

    changedtier 4, column 35 ranks to 5 ranks

    Classic Era

    Increases the chance to apply poisons to your target by 10%.Instant · Self

    Forever beta

    Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.Instant · Self

    • effect 2: none to 50
  • Vigor

    changedtier 5, column 11 rank to 2 ranks

    Classic Era

    Increases your maximum Energy by 10.Instant · Self

    Forever beta

    Increases your maximum Energy by 10.Instant · Self

    • ranks: 1 to 2
  • Mutilate

    new in Forevertier 5, column 2not in Classic Era to 1 rank

    Classic Era

    Not in this version.

    Forever beta

    Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.60 Energy · Instant · 5 yd · level 30

  • Improved Kidney Shot

    changedtier 5, column 33 ranks to 2 ranks

    Classic Era

    While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.Instant · Self

    Forever beta

    Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.Instant · Self

    • ranks: 3 to 2
    • effect 1 value: 9 to 10
  • Seal Fate

    changedtier 6, column 35 ranks to 5 ranks

    Classic Era

    Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.Instant · Self · level 1

    Forever beta

    Your critical strikes from abilities that add Combo Points have a 0% chance to add an additional Combo Point.Instant · Self · level 1

  • Venom

    new in Forevertier 7, column 2not in Classic Era to 1 rank

    Classic Era

    Not in this version.

    Forever beta

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec25 Energy plus 1 Happiness · Instant · 100 yd · level 40

Unchanged: Vile Poisons

Combat · 21 talents

  • Improved Eviscerate

    changedtier 1, column 13 ranks to 3 ranks

    Classic Era

    Increases the damage done by your Eviscerate ability by 15%.Instant · Self

    Forever beta

    Increases the damage done by your Eviscerate ability by 20%.Instant · Self

    • effect 1 value: 15 to 20
  • Improved Backstab

    not in the betatier 2, column 13 ranks to none in the beta

    Classic Era

    Increases the critical strike chance of your Backstab ability by 30%.Instant · Self

    Forever beta

    Not in this version.

  • Puncturing Wounds

    new in Forevertier 2, column 1not in Classic Era to 3 ranks

    Classic Era

    Not in this version.

    Forever beta

    Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.Instant · Self · level 1

  • Deflection

    changedtier 2, column 25 ranks to 3 ranks

    Classic Era

    Increases your Parry chance by 5%.Instant · Self

    Forever beta

    Increases your Parry chance by 1%.Instant · Self

    • ranks: 5 to 3
    • effect 1 value: 5 to 1
  • Precision

    changedtier 2, column 35 ranks to 3 ranks

    Classic Era

    Increases your chance to hit with melee weapons by 5%.Instant · Self

    Forever beta

    Improves your chance to hit by 1%.Instant · Self

    • ranks: 5 to 3
    • effect 1 value: 5 to 1
  • Endurance

    changedtier 3, column 12 ranks to 2 ranks

    Classic Era

    Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.Instant · Self

    Forever beta

    Reduces the cooldown of your Sprint and Evasion abilities by 60%.Instant · Self

    • effect 1 value: -90000 to -60
  • Improved Kick

    changedtier 4, column 12 ranks to 2 ranks

    Classic Era

    Gives your Kick ability a 100% chance to silence the target for 2 sec.Instant · Self

    Forever beta

    Gives your Kick ability a 100% chance to Silence the target for 2 sec.Instant · Self

    • effect 1 value: 0 to 100
  • Flawless Execution

    new in Forevertier 4, column 2not in Classic Era to 1 rank

    Classic Era

    Not in this version.

    Forever beta

    Reduces the Energy cost of your Eviscerate ability by 10.Instant · Self

  • Hack and Slash

    not in the betatier 4, column 25 ranks to none in the beta

    Classic Era

    Increases your chance to get a critical strike with Daggers by 5%.Instant · Self · level 1

    Forever beta

    Not in this version.

  • Dual Wield Specialization

    changedtier 4, column 35 ranks to 5 ranks

    Classic Era

    Increases the damage done by your offhand weapon by 50%.Instant · Self

    Forever beta

    Increases the damage done by your off-hand weapon by 50%.Instant · Self

  • Hack and Slash

    not in the betatier 5, column 15 ranks to none in the beta

    Classic Era

    Increases your skill with Maces by 5, and gives you a 6% chance to stun your target for 3 sec with a mace.Instant · Self · level 1

    Forever beta

    Not in this version.

  • Blade Flurry

    changedtier 5, column 21 rank to 1 rank

    Classic Era

    Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.25 Energy · Instant · 120 sec cooldown · Self · level 1

    Forever beta

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.25 Energy · Instant · 120 sec cooldown · Self · level 1

  • Hack and Slash

    changedtier 5, column 35 ranks to 5 ranks

    Classic Era

    Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.Instant · Self · level 1

    Forever beta

    Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.Instant · Self · level 1

    • name: Sword Specialization to Hack and Slash
    • effect 2: none to 15
    • effect 3: none to 5
  • Fist Weapon Specialization

    not in the betatier 5, column 45 ranks to none in the beta

    Classic Era

    Increases your chance to get a critical strike with Fist Weapons by 5%.Instant · Self · level 1

    Forever beta

    Not in this version.

  • Weapon Expertise

    changedtier 6, column 22 ranks to 2 ranks

    Classic Era

    Increases your skill with Sword, Fist and Dagger weapons by 5.Instant · Self

    Forever beta

    Reduces the chance for your attacks to be Dodged or Parried by 2%.Instant · Self

    • effect 1 value: 5 to 2
    • effect 2: 5 to none
    • effect 3: 5 to none
  • Aggression

    changedtier 6, column 33 ranks to 3 ranks

    Classic Era

    Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.Instant · Self

    Forever beta

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.Instant · Self

    • effect 1 value: 6 to 2

Unchanged: Improved Sinister Strike, Lightning Reflexes, Riposte, Improved Sprint, Adrenaline Rush

Subtlety · 22 talents

  • Camouflage

    changedtier 1, column 15 ranks to 5 ranks

    Classic Era

    Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.Instant · Self

    Forever beta

    Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.Instant · Self

    • effect 2 value: -5000 to -6000
  • Master of Deception

    changedtier 1, column 25 ranks to 3 ranks

    Classic Era

    Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).Instant · Self

    Forever beta

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.Instant · Self

    • ranks: 5 to 3
  • Opportunity

    changedtier 1, column 35 ranks to 2 ranks

    Classic Era

    Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.Instant · Self

    Forever beta

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.Instant · Self

    • ranks: 5 to 2
    • effect 1 value: 20 to 10
    • effect 2 value: 20 to 10
  • Setup

    changedtier 2, column 13 ranks to 3 ranks

    Classic Era

    Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.Instant · Self

    Forever beta

    Gives you a 0% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.Instant · Self

  • Sleight of Hand

    not in the betatier 2, column 12 ranks to none in the beta

    Classic Era

    Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.Instant · Self

    Forever beta

    Not in this version.

  • Elusiveness

    changedtier 2, column 22 ranks to 2 ranks

    Classic Era

    Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.Instant · Self

    Forever beta

    Reduces the cooldown of your Vanish and Blind abilities by 90 sec.Instant · Self

    • effect 2: -90000 to none
  • Dirty Tricks

    new in Forevertier 2, column 3not in Classic Era to 2 ranks

    Classic Era

    Not in this version.

    Forever beta

    Reduces the Energy cost of your Sap and Blind abilities by 50%.Instant · Self · level 1

  • Initiative

    changedtier 3, column 13 ranks to 3 ranks

    Classic Era

    Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Instant · Self

    Forever beta

    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Instant · Self

    • effect 1 value: 75 to 100
  • Ghostly Strike

    changedtier 3, column 21 rank to 1 rank

    Classic Era

    A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.40 Energy · Instant · 20 sec cooldown · 5 yd

    Forever beta

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.40 Energy · Instant · 20 sec cooldown · 5 yd

    • effect 4: none to 180
  • Improved Distract

    new in Forevertier 3, column 3not in Classic Era to 2 ranks

    Classic Era

    Not in this version.

    Forever beta

    Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.Instant · Self

  • Heightened Senses

    changedtier 4, column 12 ranks to 2 ranks

    Classic Era

    Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).Instant · Self

    Forever beta

    Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 6%.Instant · Self

    • effect 1 value: 6 to 15
    • effect 2 value: -4 to -6
    • effect 3 value: -4 to -6
  • Improved Sap

    not in the betatier 4, column 23 ranks to none in the beta

    Classic Era

    Gives you a 90% chance to return to stealth mode after using your Sap ability.Instant · Self

    Forever beta

    Not in this version.

  • Premeditation

    changedtier 4, column 21 rank to 1 rank

    Classic Era

    When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.Instant · 120 sec cooldown · 20 yd · level 20

    Forever beta

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Instant · 120 sec cooldown · 20 yd · level 20

    • effect 3: none to 2
  • Serrated Blades

    changedtier 4, column 33 ranks to 3 ranks

    Classic Era

    Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.Instant · Self

    Forever beta

    Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.Instant · Self

    • effect 1 value: 30 to 9
    • effect 2 value: 0 to 30
  • Dirty Deeds

    changedtier 5, column 12 ranks to 2 ranks

    Classic Era

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.Instant · Self

    Forever beta

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.Instant · Self

  • Hemorrhage

    changedtier 5, column 31 rank to 1 rank

    Classic Era

    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.35 Energy · Instant · 5 yd · level 30

    Forever beta

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.35 Energy · Instant · 5 yd · level 30

    • effect 3 value: 3 to 15
    • effect 4: none to 100
    • effect 5: none to 145
  • Quietus

    new in Forevertier 6, column 1not in Classic Era to 5 ranks

    Classic Era

    Not in this version.

    Forever beta

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.Instant · Self

  • Cutthroat

    new in Forevertier 6, column 3not in Classic Era to 5 ranks

    Classic Era

    Not in this version.

    Forever beta

    Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.Instant · Self

  • Deadliness

    not in the betatier 6, column 35 ranks to none in the beta

    Classic Era

    Increases your Attack Power by 10%.Instant · Self

    Forever beta

    Not in this version.

  • Thousand Cuts

    new in Forevertier 7, column 2not in Classic Era to 1 rank

    Classic Era

    Not in this version.

    Forever beta

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.Instant · Self

Unchanged: Improved Ambush, Preparation

Spells · 141

By skill line, then by spell with its ranks. Each rank is one spell in Forever and is compared on its own, so a retune that touched ranks 3 to 8 shows exactly those ranks.

Assassination · 49 spells

  • Envenom

    • Single ranknot in the beta

      Classic Era

      Finishing move that deals instant poison damage based on Deadly Poison doses on the target. Following the Envenom attack you have a $s2% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. One dose is activated per combo point: 1 dose: ${($<base>*$m1/100)*1+$AP*0.072} damage 2 doses: ${($<base>*$m1/100)*2+$AP*0.144} damage 3 doses: ${($<base>*$m1/100)*3+$AP*0.216} damage 4 doses: ${($<base>*$m1/100)*4+$AP*0.288} damage 5 doses: ${($<base>*$m1/100)*5+$AP*0.36} damage(as written in the game)35 Energy · Instant · 5 yd · level 1

      Forever beta

      Not in this version.

  • Eviscerate

    • Rank 1changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage35 Energy · Instant · 5 yd · level 1

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 1

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 2changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage35 Energy · Instant · 5 yd · level 8

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 8

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 3changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage35 Energy · Instant · 5 yd · level 16

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 16

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 4changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage35 Energy · Instant · 5 yd · level 24

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 24

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 5changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage35 Energy · Instant · 5 yd · level 32

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 32

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 6changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage35 Energy · Instant · 5 yd · level 40

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 40

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 7changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage35 Energy · Instant · 5 yd · level 48

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 48

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 8changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage35 Energy · Instant · 5 yd · level 56

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 56

      • cost: 35 Energy to 35 Energy plus 1 Happiness
    • Rank 9changed

      Classic Era

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1012 damage35 Energy · Instant · 5 yd · level 60

      Forever beta

      Finishing move that causes damage per combo point, increased by Attack Power: 1 point : ${$m1+(1*$b1*$<mult>)}-${$M1+(1*$b1*$<mult>)} damage 2 points: ${$m1+(2*$b1*$<mult>)}-${$M1+(2*$b1*$<mult>)} damage 3 points: ${$m1+(3*$b1*$<mult>)}-${$M1+(3*$b1*$<mult>)} damage 4 points: ${$m1+(4*$b1*$<mult>)}-${$M1+(4*$b1*$<mult>)} damage 5 points: ${$m1+(5*$b1*$<mult>)}-${$M1+(5*$b1*$<mult>)} damage(as written in the game)35 Energy plus 1 Happiness · Instant · 5 yd · level 60

      • cost: 35 Energy to 35 Energy plus 1 Happiness
  • Expose Armor

    • Rank 1changed

      Classic Era

      Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor25 Energy · Instant · 5 yd · level 14

      Forever beta

      Finishing move that exposes the target for $d, reducing Armor per combo point: 1 point : ${$b*-1} Armor 2 points: ${$b*-2} Armor 3 points: ${$b*-3} Armor 4 points: ${$b*-4} Armor 5 points: ${$b*-5} Armor(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 14

      • cost: 25 Energy to 25 Energy plus 1 Happiness
    • Rank 2changed

      Classic Era

      Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor25 Energy · Instant · 5 yd · level 26

      Forever beta

      Finishing move that exposes the target for $d, reducing Armor per combo point: 1 point : ${$b*-1} Armor 2 points: ${$b*-2} Armor 3 points: ${$b*-3} Armor 4 points: ${$b*-4} Armor 5 points: ${$b*-5} Armor(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 26

      • cost: 25 Energy to 25 Energy plus 1 Happiness
    • Rank 3changed

      Classic Era

      Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor25 Energy · Instant · 5 yd · level 36

      Forever beta

      Finishing move that exposes the target for $d, reducing Armor per combo point: 1 point : ${$b*-1} Armor 2 points: ${$b*-2} Armor 3 points: ${$b*-3} Armor 4 points: ${$b*-4} Armor 5 points: ${$b*-5} Armor(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 36

      • cost: 25 Energy to 25 Energy plus 1 Happiness
    • Rank 4changed

      Classic Era

      Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor25 Energy · Instant · 5 yd · level 46

      Forever beta

      Finishing move that exposes the target for $d, reducing Armor per combo point: 1 point : ${$b*-1} Armor 2 points: ${$b*-2} Armor 3 points: ${$b*-3} Armor 4 points: ${$b*-4} Armor 5 points: ${$b*-5} Armor(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 46

      • cost: 25 Energy to 25 Energy plus 1 Happiness
    • Rank 5changed

      Classic Era

      Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor25 Energy · Instant · 5 yd · level 56

      Forever beta

      Finishing move that exposes the target for $d, reducing Armor per combo point: 1 point : ${$b*-1} Armor 2 points: ${$b*-2} Armor 3 points: ${$b*-3} Armor 4 points: ${$b*-4} Armor 5 points: ${$b*-5} Armor(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 56

      • cost: 25 Energy to 25 Energy plus 1 Happiness
  • Kidney Shot

    • Rank 1changed

      Classic Era

      Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds25 Energy · Instant · 20 sec cooldown · 5 yd · level 30

      Forever beta

      Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds25 Energy plus 1 Happiness · Instant · 20 sec cooldown · 5 yd · level 30

      • cost: 25 Energy to 25 Energy plus 1 Happiness
    • Rank 2changed

      Classic Era

      Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds25 Energy · Instant · 20 sec cooldown · 5 yd · level 50

      Forever beta

      Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds25 Energy plus 1 Happiness · Instant · 20 sec cooldown · 5 yd · level 50

      • cost: 25 Energy to 25 Energy plus 1 Happiness
  • Mutilate

    • Rank 1new in Forever

      Classic Era

      Not in this version.

      Forever beta

      No tooltip text.Instant · 5 yd · level 30

    • Rank 1new in Forever

      Classic Era

      Not in this version.

      Forever beta

      No tooltip text.Instant · 5 yd · level 30

    • Rank 2changed

      Classic Era

      Instantly attacks with both weapons for $399961s2% weapon damage plus an additional ${$399960m1/100*$<base>*$399961m2/100} with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. Mutilate benefits from all talents and effects that trigger from or modify Backstab unless otherwise specified.(as written in the game)40 Energy · Instant · 5 yd · level 1

      Forever beta

      Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.60 Energy · Instant · 5 yd · level 40

      • rank: none to Rank 2
      • level: 1 to 40
      • cost: 40 Energy to 60 Energy
      • effect 4: none to 20
    • Rank 2changed

      Classic Era

      Instantly attacks with both weapons for 100% weapon damage plus additional ${$399960m1/100*$<base>} with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.(as written in the game)Instant · 5 yd · level 1

      Forever beta

      No tooltip text.Instant · 5 yd · level 40

      • rank: none to Rank 2
      • level: 1 to 40
      • effect 1 value: 100 to 33
      • effect 2 value: 95 to 75
    • Rank 2changed

      Classic Era

      Instantly attacks with both weapons for 100% weapon damage plus additional $${$399960m1/100*$<base>} with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.(as written in the game)Instant · 5 yd · level 1

      Forever beta

      No tooltip text.Instant · 5 yd · level 40

      • rank: none to Rank 2
      • level: 1 to 40
      • effect 1 value: 100 to 33
      • effect 2 value: 95 to 75
    • Rank 3new in Forever

      Classic Era

      Not in this version.

      Forever beta

      Instantly attacks with both weapons for 75% weapon damage plus an additional 36 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.60 Energy · Instant · 5 yd · level 50

    • Rank 3new in Forever

      Classic Era

      Not in this version.

      Forever beta

      No tooltip text.Instant · 5 yd · level 50

    • Rank 3new in Forever

      Classic Era

      Not in this version.

      Forever beta

      No tooltip text.Instant · 5 yd · level 50

    • Rank 4new in Forever

      Classic Era

      Not in this version.

      Forever beta

      Instantly attacks with both weapons for 75% weapon damage plus an additional 50.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.60 Energy · Instant · 5 yd · level 60

    • Rank 4new in Forever

      Classic Era

      Not in this version.

      Forever beta

      No tooltip text.Instant · 5 yd · level 60

    • Rank 4new in Forever

      Classic Era

      Not in this version.

      Forever beta

      No tooltip text.Instant · 5 yd · level 60

  • Rupture

    • Rank 1changed

      Classic Era

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs25 Energy · Instant · 5 yd · level 20

      Forever beta

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 20

      • cost: 25 Energy to 25 Energy plus 1 Happiness
      • effect 1 value: 8 to 5
    • Rank 2changed

      Classic Era

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs25 Energy · Instant · 5 yd · level 28

      Forever beta

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 28

      • cost: 25 Energy to 25 Energy plus 1 Happiness
      • effect 1 value: 12 to 7
    • Rank 3changed

      Classic Era

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs25 Energy · Instant · 5 yd · level 36

      Forever beta

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 36

      • cost: 25 Energy to 25 Energy plus 1 Happiness
      • effect 1 value: 18 to 11
    • Rank 4changed

      Classic Era

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs25 Energy · Instant · 5 yd · level 44

      Forever beta

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 44

      • cost: 25 Energy to 25 Energy plus 1 Happiness
      • effect 1 value: 27 to 16
    • Rank 5changed

      Classic Era

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs25 Energy · Instant · 5 yd · level 52

      Forever beta

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 52

      • cost: 25 Energy to 25 Energy plus 1 Happiness
      • effect 1 value: 37 to 22
    • Rank 6changed

      Classic Era

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs25 Energy · Instant · 5 yd · level 60

      Forever beta

      Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 60

      • cost: 25 Energy to 25 Energy plus 1 Happiness
      • effect 1 value: 60 to 35
  • Slice and Dice

    • Rank 1changed

      Classic Era

      Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds25 Energy · Instant · 100 yd · level 10

      Forever beta

      Finishing move that increases melee attack speed by $s2%. Lasts longer per combo point: 1 point : ${9*$<mult>} seconds 2 points: ${12*$<mult>} seconds 3 points: ${15*$<mult>} seconds 4 points: ${18*$<mult>} seconds 5 points: ${21*$<mult>} seconds(as written in the game)25 Energy plus 1 Happiness · Instant · 100 yd · level 10

      • cost: 25 Energy to 25 Energy plus 1 Happiness
    • Rank 2changed

      Classic Era

      Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds25 Energy · Instant · 100 yd · level 42

      Forever beta

      Finishing move that increases melee attack speed by $s2%. Lasts longer per combo point: 1 point : ${9*$<mult>} seconds 2 points: ${12*$<mult>} seconds 3 points: ${15*$<mult>} seconds 4 points: ${18*$<mult>} seconds 5 points: ${21*$<mult>} seconds(as written in the game)25 Energy plus 1 Happiness · Instant · 100 yd · level 42

      • cost: 25 Energy to 25 Energy plus 1 Happiness

Unchanged in every rank: Ambush, Cheap Shot, Garrote

Combat · 44 spells

  • Backstab

    • Rank 1changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 4

      Forever beta

      Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 4

    • Rank 2changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 12

      Forever beta

      Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 12

    • Rank 3changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 20

      Forever beta

      Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 20

    • Rank 4changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 28

      Forever beta

      Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 28

    • Rank 5changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 36

      Forever beta

      Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 36

    • Rank 6changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 44

      Forever beta

      Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 44

    • Rank 7changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 52

      Forever beta

      Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 52

    • Rank 8changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 60

      Forever beta

      Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 60

    • Rank 9changed

      Classic Era

      Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 60

      Forever beta

      Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.60 Energy · Instant · 5 yd · level 60

  • Between the Eyes

    • Single rankchanged

      Classic Era

      Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: ${$m1/100*($<base>+$<percombo>)} to ${$M1/100*($<base>+$<percombo>)} damage, 1 sec Stun 2 points: ${$m1/100*($<base>+$<percombo>*2)} to ${$M1/100*($<base>+$<percombo>*2)} damage, 2 sec Stun 3 points: ${$m1/100*($<base>+$<percombo>*3)} to ${$M1/100*($<base>+$<percombo>*3)} damage, 3 sec Stun 4 points: ${$m1/100*($<base>+$<percombo>*4)} to ${$M1/100*($<base>+$<percombo>*4)} damage, 4 sec Stun 5 points: ${$m1/100*($<base>+$<percombo>*5)} to ${$M1/100*($<base>+$<percombo>*5)} damage, 5 sec Stun Cooldown shared with Kidney Shot.(as written in the game)35 Energy · -1000 sec cast · 20 sec cooldown · 20 yd · level 1

      Forever beta

      Ranged Finishing move that causes damage per combo point, increased by Attack Power, and Stuns the target: 1 point: ${$m1/100*($<base>+$<percombo>)} to ${$M1/100*($<base>+$<percombo>)} damage, 1 sec Stun 2 points: ${$m1/100*($<base>+$<percombo>*2)} to ${$M1/100*($<base>+$<percombo>*2)} damage, 2 sec Stun 3 points: ${$m1/100*($<base>+$<percombo>*3)} to ${$M1/100*($<base>+$<percombo>*3)} damage, 3 sec Stun 4 points: ${$m1/100*($<base>+$<percombo>*4)} to ${$M1/100*($<base>+$<percombo>*4)} damage, 4 sec Stun 5 points: ${$m1/100*($<base>+$<percombo>*5)} to ${$M1/100*($<base>+$<percombo>*5)} damage, 5 sec Stun Cooldown shared with Kidney Shot.(as written in the game)35 Energy plus 1 Happiness · -1000 sec cast · 20 sec cooldown · 20 yd · level 1

      • cost: 35 Energy to 35 Energy plus 1 Happiness
  • Blade Dance

    • Single rankchanged

      Classic Era

      Finishing move that increases your Parry chance by $s2% and grants $s4 Attack Power for each point of your defense skill beyond ${$PL*5}. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds(as written in the game)25 Energy · Instant · 100 yd · level 1

      Forever beta

      Finishing move that increases your Parry chance by $s2% and grants $s4 Attack Power for each point of your defense skill beyond ${$PL*5}. Lasts longer per combo point: 1 point : 14 seconds 2 points: 18 seconds 3 points: 22 seconds 4 points: 26 seconds 5 points: 30 seconds(as written in the game)25 Energy plus 1 Happiness · Instant · 100 yd · level 1

      • cost: 25 Energy to 25 Energy plus 1 Happiness
  • Feint

    • Rank 1changed

      Classic Era

      Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 16

      Forever beta

      Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 16

      • effect 1 value: -150 to -750
    • Rank 2changed

      Classic Era

      Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 28

      Forever beta

      Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 28

      • effect 1 value: -240 to -1200
    • Rank 3changed

      Classic Era

      Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 40

      Forever beta

      Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 40

      • effect 1 value: -390 to -1950
    • Rank 4changed

      Classic Era

      Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 52

      Forever beta

      Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 52

      • effect 1 value: -600 to -3000
    • Rank 5changed

      Classic Era

      Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 60

      Forever beta

      Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.20 Energy · Instant · 10 sec cooldown · 5 yd · level 60

      • effect 1 value: -800 to -4000
  • Gouge

    • Rank 1changed

      Classic Era

      Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 6

      Forever beta

      Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 6

    • Rank 2changed

      Classic Era

      Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 18

      Forever beta

      Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 18

    • Rank 3changed

      Classic Era

      Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 32

      Forever beta

      Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 32

    • Rank 4changed

      Classic Era

      Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 46

      Forever beta

      Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 46

    • Rank 5changed

      Classic Era

      Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 60

      Forever beta

      Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.45 Energy · Instant · 10 sec cooldown · 5 yd · level 60

  • Saber Slash

    • Single rankchanged

      Classic Era

      Viciously slash an enemy for $s2% weapon damage, and cause the target to bleed for ${$AP*$m4/100} damage every $t4 sec for $d, stacking up to $u times. Each stack also increases damage done by your Saber Slash and Sinister Strike by $s5%. Awards $s3 combo $lpoint:points;. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.(as written in the game)45 Energy · Instant · 5 yd · level 1

      Forever beta

      Viciously slash an enemy for $s2% weapon damage, and cause the target to bleed for ${$AP*$m4/100} damage every $t4 sec for $d, stacking up to $u times. Each stack also increases damage done by your Saber Slash and Sinister Strike by $s5%. Awards $s3 combo $lpoint:points;. Saber Slash benefits from all talents and effects that trigger from or modify Sinister Strike.(as written in the game)45 Energy · Instant · 5 yd · level 1

      • effect 5 value: 50 to 33

Unchanged in every rank: Evasion, Kick, Main Gauche, Poisoned Knife, Quick Draw, Rogue Passive (DND), Shiv, Sinister Strike, Sprint

Lockpicking · 1 spells

  • Pick Lock

    • Single ranknot in the beta

      Classic Era

      Allows opening of locked chests and doors.5 sec cast · 5 yd · level 1

      Forever beta

      Not in this version.

Poisons · 27 spells

  • Atrophic Poison

    • Single ranknot in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges.3 sec cast · Self · level 60

      Forever beta

      Not in this version.

  • Blinding Powder

    • Single ranknot in the beta

      Classic Era

      Create the reagent for the Blind ability.3 sec cast · Self · level 34

      Forever beta

      Not in this version.

  • Crippling Poison

    • Rank 1not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.3 sec cast · Self · level 20

      Forever beta

      Not in this version.

  • Crippling Poison II

    • Rank 2not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.3 sec cast · Self · level 50

      Forever beta

      Not in this version.

  • Deadly Poison

    • Rank 1not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.3 sec cast · Self · level 30

      Forever beta

      Not in this version.

  • Deadly Poison II

    • Rank 2not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.3 sec cast · Self · level 38

      Forever beta

      Not in this version.

  • Deadly Poison III

    • Rank 3not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.3 sec cast · Self · level 46

      Forever beta

      Not in this version.

  • Deadly Poison IV

    • Rank 4not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.3 sec cast · Self · level 54

      Forever beta

      Not in this version.

  • Deadly Poison V

    • Rank 5not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.3 sec cast · Self · level 60

      Forever beta

      Not in this version.

  • Instant Poison

    • Rank 1not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.3 sec cast · Self · level 20

      Forever beta

      Not in this version.

  • Instant Poison II

    • Rank 2not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.3 sec cast · Self · level 28

      Forever beta

      Not in this version.

  • Instant Poison III

    • Rank 3not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.3 sec cast · Self · level 36

      Forever beta

      Not in this version.

  • Instant Poison IV

    • Rank 4not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.3 sec cast · Self · level 44

      Forever beta

      Not in this version.

  • Instant Poison V

    • Rank 5not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.3 sec cast · Self · level 52

      Forever beta

      Not in this version.

  • Instant Poison VI

    • Rank 6not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.3 sec cast · Self · level 60

      Forever beta

      Not in this version.

  • Mind-numbing Poison

    • Rank 1not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.3 sec cast · Self · level 24

      Forever beta

      Not in this version.

  • Mind-numbing Poison II

    • Rank 2not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.3 sec cast · Self · level 38

      Forever beta

      Not in this version.

  • Mind-numbing Poison III

    • Rank 3not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.3 sec cast · Self · level 52

      Forever beta

      Not in this version.

  • Numbing Poison

    • Single ranknot in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges.3 sec cast · Self · level 60

      Forever beta

      Not in this version.

  • Occult Poison I

    • Rank 1not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.3 sec cast · Self · level 54

      Forever beta

      Not in this version.

  • Occult Poison II

    • Rank 2not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.3 sec cast · Self · level 60

      Forever beta

      Not in this version.

  • Poisons

    • Single ranknot in the beta

      Classic Era

      You can create and mix poisons, with both found and storebought ingredients.Instant · Self · level 20

      Forever beta

      Not in this version.

  • Sebacious Poison

    • Single ranknot in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent.3 sec cast · Self · level 60

      Forever beta

      Not in this version.

  • Wound Poison

    • Rank 1not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.3 sec cast · Self · level 32

      Forever beta

      Not in this version.

  • Wound Poison II

    • Rank 2not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.3 sec cast · Self · level 40

      Forever beta

      Not in this version.

  • Wound Poison III

    • Rank 3not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.3 sec cast · Self · level 48

      Forever beta

      Not in this version.

  • Wound Poison IV

    • Rank 4not in the beta

      Classic Era

      Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.3 sec cast · Self · level 56

      Forever beta

      Not in this version.

Subtlety · 20 spells

  • Distract

    • Single rankchanged

      Classic Era

      Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.30 Energy · Instant · 30 sec cooldown · 30 yd · level 22

      Forever beta

      Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.30 Energy · Instant · 30 sec cooldown · 30 yd · level 22

      • duration: none to 10 sec
      • effect 2: none to -5
  • Hemorrhage

    • Rank 2not in the beta

      Classic Era

      An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. Awards 1 combo point.35 Energy · Instant · 5 yd · level 46

      Forever beta

      Not in this version.

    • Rank 3not in the beta

      Classic Era

      An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 7. Lasts 30 charges or 15 sec. Awards 1 combo point.35 Energy · Instant · 5 yd · level 58

      Forever beta

      Not in this version.

  • Sap

    • Rank 1changed

      Classic Era

      Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.65 Energy · Instant · 5 yd · level 10

      Forever beta

      Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.65 Energy · Instant · 5 yd · level 10

    • Rank 2changed

      Classic Era

      Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.65 Energy · Instant · 5 yd · level 28

      Forever beta

      Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.65 Energy · Instant · 5 yd · level 28

    • Rank 3changed

      Classic Era

      Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.65 Energy · Instant · 5 yd · level 48

      Forever beta

      Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.65 Energy · Instant · 5 yd · level 48

Unchanged in every rank: Blind, Detect Traps, Disarm Trap, Pick Pocket, Redirect, Safe Fall, Shadowstrike, Shuriken Toss, Stealth, Vanish

Source: the spell, talent and skill line tables of the World of Warcraft: Forever beta client (1.60.1.70205) and of the current Classic Era client, both Blizzard's own data. A spell is matched across the two by its id. Tooltip numbers are filled from each game's own data the way the game fills them; where a token cannot be filled the game's wording is shown and marked. All classes.