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World of Warcraft: Forever · Rogue · Assassination

Rupture

A Rogue spell on the Assassination line with 6 ranks, learned from level 20 to 60. 6 of 6 ranks differ from their Classic Era version; each rank is compared on its own below. Read from the Forever beta, build 1.60.1.70205.

Every Rogue spell and talent change · Rogue talent calculator · Rogue gear

Ranks · 6

Each rank is one spell in Forever. Both tooltips are shown with their numbers filled from each game's own data.

Rupture: Classic Era against Forever, rank by rank

  • Rank 1changedspell 1943

    Classic Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs25 Energy · Instant · 5 yd · level 20

    Forever beta

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 20

    • cost: 25 Energy to 25 Energy plus 1 Happiness
    • effect 1 value: 8 to 5
  • Rank 2changedspell 8639

    Classic Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs25 Energy · Instant · 5 yd · level 28

    Forever beta

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 28

    • cost: 25 Energy to 25 Energy plus 1 Happiness
    • effect 1 value: 12 to 7
  • Rank 3changedspell 8640

    Classic Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs25 Energy · Instant · 5 yd · level 36

    Forever beta

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 36

    • cost: 25 Energy to 25 Energy plus 1 Happiness
    • effect 1 value: 18 to 11
  • Rank 4changedspell 11273

    Classic Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs25 Energy · Instant · 5 yd · level 44

    Forever beta

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 44

    • cost: 25 Energy to 25 Energy plus 1 Happiness
    • effect 1 value: 27 to 16
  • Rank 5changedspell 11274

    Classic Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs25 Energy · Instant · 5 yd · level 52

    Forever beta

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 52

    • cost: 25 Energy to 25 Energy plus 1 Happiness
    • effect 1 value: 37 to 22
  • Rank 6changedspell 11275

    Classic Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs25 Energy · Instant · 5 yd · level 60

    Forever beta

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : ${($m1+$b1)*4} damage over 8 secs 2 points: ${($m1+$b1*2)*5} damage over 10 secs 3 points: ${($m1+$b1*3)*6} damage over 12 secs 4 points: ${($m1+$b1*4)*7} damage over 14 secs 5 points: ${($m1+$b1*5)*8} damage over 16 secs(as written in the game)25 Energy plus 1 Happiness · Instant · 5 yd · level 60

    • cost: 25 Energy to 25 Energy plus 1 Happiness
    • effect 1 value: 60 to 35

Other Assassination spells

Source: World of Warcraft: Forever game data (1.60.1.70205) and of the current Classic Era client, matched by spell id. Nothing here comes from a third party.