Alchemy in World of Warcraft: Forever
195 recipes in Forever, 71 of them (36%) new since Classic Era, reaching Flask of Natural Accuracy, Flask of Natural Aggression, Flask of Natural Precision. What Alchemy makes, what it buys, the cheapest way through each skill bracket, what of it sells, and every recipe with its reagents.
Alchemy turns herbs and vials into potions, elixirs, and flasks, plus the transmutes that change one material into another. Almost everything it makes is consumed the moment it is used, so demand renews every raid night and every dungeon run.
On the auction house that makes Alchemy a volume business: the margin on one potion is small, the number sold is not. Herb prices set the floor, and the elixirs raiders stack on reset day are where the price moves most.
What Forever changes about Alchemy
The change that matters is a family of flasks the game names for what they do rather than for a raid: Flask of Natural Precision, Accuracy, Aggression and Swiftness sit at the top of the skill list, above every Classic Era flask. A flask is the one consumable that persists through death, which is why raiders buy them and why they are the most expensive thing an alchemist sells.
Below them the list grows in the middle: more elixirs and potions at Expert and Artisan skill than Era had, so the gap between the last easy potion and the first flask is filled instead of skipped.
The highest-skill recipes new to Forever: Flask of Natural Accuracy (280), Flask of Natural Aggression (280), Flask of Natural Precision (280), Flask of Natural Swiftness (280), Elixir of the Grizzly (265). Everything new is also listed under New in Forever.
What Alchemy makes, and what it buys
Paying now on Normal Alliance EU
51 of 84 Alchemy recipes with every reagent priced pay at the median after the auction house cut. The best margin is Viridian Dye at +4g 91s a craft (82% on its reagents).
From player scans, refreshed hourly. Every Alchemy recipe ranked by margin, on any market, is on the crafting profit page; how the rest compare is in which professions make money.
Makes
167 consumable (66 new), 25 trade goods (5 new), 2 armor, 1 quest. 2 of the results bind when picked up and never reach the auction house; 193 can be listed.
- Consumable167 · 66 new
- Trade Goods25 · 5 new
- Armor2
- Quest1
Buys most
The reagents the most recipes call for, with the units those recipes consume between them. 16 of them are made by Alchemy itself, so a crafter climbs on their own output.
Crystal Vial81 recipes · 85 units
Leaded Vial50 recipes · 50 units
Empty Vial36 recipes · 36 units
Dreamfoil24 recipes · 114 units
Kingsblood15 recipes · 25 units
Goldthorn15 recipes · 19 units
Gromsblood14 recipes · 56 units
Mountain Silversage11 recipes · 48 units
Leveling Alchemy in Forever
Alchemy is the profession most people level by buying herbs rather than picking them, and on a fresh economy that is a mistake for the first two weeks, when herbs cost what a leveling zone full of players decides. Pair it with Herbalism until the market settles.
The cheapest craft in each bracket below is the one that consumes the fewest reagent units. It is not always the potion anyone wants, but it is the one that gets you to the next bracket for the least material.
The cheapest craft in each bracket, by reagent units
- Apprentice 1-75
Elixir of Minor Forceskill 1, 1 × Empty Vial, 1 × Silverleaf31 recipes - Journeyman 76-150
Elixir of Giant Growthskill 80, 1 × Deviate Fish, 1 × Earthroot, 1 × Empty Vial38 recipes - Expert 151-225
Transmute: Iron to Goldskill 200, 1 × Iron Bar56 recipes - Artisan 226-300
Transmute: Air to Fireskill 235, 1 × Essence of Air70 recipes
Fewest reagent units is not always cheapest in gold; it is the measure that holds on every market, scanned or not. The crafting table ranks every recipe by what it costs and what it makes at the current medians.
What a alchemy sells
Everything Alchemy makes is used up, which makes it the steadiest income in any profession, and the most price sensitive: a potion is worth what the herbs cost plus a little, and the little shrinks as more alchemists level.
The exceptions are the flasks and the transmutes. A flask sells on raid night for what the raid can bear; a transmute is a daily cooldown, which puts a hard cap on supply and keeps its margin from being competed away.
Every Alchemy recipe, lowest skill first
Apprentice · 31 recipesshowhide
Journeyman · 38 recipesshowhide
Expert · 56 recipesshowhide
Artisan · 70 recipesshowhide
Questions
- Is Alchemy worth it in World of Warcraft: Forever?
- For gold, yes, once the raid schedule starts: flasks and raid elixirs sell every week to every raider, and the transmute cooldown is income that cannot be undercut. For leveling income it is thin, because early potions sell for roughly the cost of their herbs.
- What is new for Alchemy in Forever?
- A set of flasks named Natural Precision, Accuracy, Aggression and Swiftness at the top of the skill list, and more elixirs and potions in the Expert and Artisan brackets than Classic Era had. The counts on this page come from the Forever game data.
Source: World of Warcraft: Forever game data, compared with the Classic Era catalog. Counts update with each game build.